using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = System.Random;

namespace ns
{
    ///<summary>
    ///
    ///</summary>
    [Serializable]
    public class BlockFamily : MonoBehaviour
    {

        //public void PrintBubbleArray()
        //{
        //    string arrayString = "";
        //    for (int i = 0; i < 100; i++)
        //    {
        //        for (int j = 0; j < 7; j++)
        //        {
        //            arrayString += bubblearray[i, j].ToString() + "\t";
        //        }
        //        arrayString += "\n";
        //    }
        //    Debug.Log(arrayString);
        //}
    }
}
